Step 1: Investigator Identity
Start with the person before the haunting.Step 2: Attributes
Spend 6 points. Max 3 before Awakening.Points Spent0
Remaining6
Base Total6
Starting Max3
Step 3: Awakening
Magic always leaves a mark.The selected Attribute gains +1, up to the normal starting maximum. The chosen Track begins with 1 marked Cost.
Step 4: Skills
Choose six skills at 1 and one skill at 2.All other Skills begin at 0.
Step 5: Psychic Ability
All psychic abilities are Haunting Actions.
Roll